AI and Gameplay


About Me

I am Alexis Thiébaut, graduate in a RNCP II – Game Designer / Concepteur de jeux after 4 years of studies in Gameplay Programming at Brassart Montpellier in France (formerly known as EPIIC). During my fourth year, I was able to specialize myself in AI Programming studying various domains of Artificial Intelligence such as Behaviour Trees or States Machines.

Altought I have an specialization in Artificial Intelligence, I am also a jack of all trades thanks to the projects I worked on. For example, I really like 3D geometry, optimization and developing architectures of code. I also enjoy working on gameplay features as much as developing tools within the engine.

Among the different projects I worked on, Game Jams are really important to me because I really enjoy the practice of this kind of exercise. You can find all the games I worked on during Game Jams on my page, I recommend you to try them if you’d like to. You can also find some of my projets on my GitHub page.

If you want to contact me, I am available on Linkedin and also by the following e-mail address: .

My Skills

As a Gameplay Programmer, I am mostly experimented on Unity with a mastery in C# but I also have good knowledge on Unreal Engine and in C++.

The projects I worked on gave me experience in various domains such as creating code architectures, developing particulary gameplay features, setting up procedural animations, navigation mesh triangulation or creating tools.

Also, my specialization in AI Programming made me master multi-agents programming, Behaviour Trees and States Machines.


My Games

You can find a gallery of some productions I worked on just below.

Fell free to go on my to download them.

The Dreadful Show
Coking Papa : L’ouvrier Cokier
Nailed It !
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